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Flexor | Sukhraj Johal

Currently Under Construction! ðŸ‘·

An interactive VR physiotherapy experience that uses gamified stretch exercises to treat Carpal Tunnel Syndrome.

Team: 4

Role: Game & UX Designer, 3D Artist

Timeline: 36 Hours

Tools: Unity Engine, Oculus Rift, Leap Motion

Flexor was developed at Hack the North 2019, which is Canada’s largest hackathon which invites 1500 students from around the world.

The Problem

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Carpal Tunnel Syndrome (or CTS) is a common condition that occurs when excess pressure is found in your wrist and median nerve. Often it is accelerated by repetitive wrist motions. Surgery to treat CTS is expensive. U.S. employers have spent more than $7.4 billion in workers’ compensation costs every year. 

Understanding the Target User

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User Pain Points

Design Challenge

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How might we create a gamified experience that promotes users who suffer from Carpal Tunnel Syndrome to routinely stretch in an inviting environment?

Making an Interactive Exercise Routine

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Exercise Routine Structure

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During the design ideation phase, each routine was broken down to have 10-second interval stretches that are paired with breakpoints.

Gameplay Structure

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For the constraints of the hackathon, we decided to build a vertical slice of the product and focus on the preventative exercise methods used for CTS, the Wrist Extension Exercise.

Gameplay Video