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Hey there! I'm Sukhraj.

 As a designer, I enjoy crafting worlds/visceral interactive experiences that encourage player curiosity and exploration. I approach design problems from a holistic perspective and use a suite of tools such as collaboration and rapid prototyping in order to have a better understanding of it.

Currently, working as a Gameplay Designer at Playdead! 

Lets Connect! 👋

Who I've Worked With

Publications & Press

Ubisoft News

May 2020

Ontario post-secondary students shine in the Ubisoft Toronto NEXT challenge.

80 LEVEL

May 2020

LightFarm is a unique game with physical interactions that is focused on sustainable farming practices.

80 LEVEL

January 2020

To understand the logic behind God of War's level design, Sukhraj Johal recreated and analyzed the first level of the game and shared his thoughts. 

© Sukhraj Johal 2020