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Hey there! I'm Sukhraj.

 As a designer, I enjoy crafting worlds/visceral interactive experiences that encourage player curiosity and exploration. I approach design problems from a holistic perspective and use a suite of tools such as collaboration and rapid prototyping in order to have a better understanding of it.

Currently, working as a Gameplay Designer at Playdead! 

Lets Connect! 👋

Who I've Worked With

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Publications & Press

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Ubisoft News

May 2020

Ontario post-secondary students shine in the Ubisoft Toronto NEXT challenge.

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80 LEVEL

May 2020

LightFarm is a unique game with physical interactions that is focused on sustainable farming practices.

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80 LEVEL

January 2020

To understand the logic behind God of War's level design, Sukhraj Johal recreated and analyzed the first level of the game and shared his thoughts.