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Laya's Horizon

Interned at Snowman for 4 months as a Technical Game Designer. Made significant contributions towards the pre-production process of Laya's Horizon. 

Core Responsibilities

  • Pitching: proposed and pitched new features to build out the narrative and world

  • Gameplay Design/Prototyping: designed and built new mechanics that supported the core game pillars and the target user experience.

  • Level Design: blocked out compelling spaces and environments that a player can interact with. Designed and developed levels that portray a specific emotion and experience from the player.

  • Technical Art/ Asset Creation:  produced shaders and tools that were used to translate the Art Director’s concept art to the game engine. 

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